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Question by v3n0mou5 · Jan 14, 2015 at 11:17 AM · c#coroutinewww

An object reference is required to access non-static member

so i have this coroutine i want to start. but the fucntion i start it from has to be static.

and then it throws me this error. What is the right way to fix this?

heres my code:

 public class remoteDebug : MonoBehaviour {
     static string Debug_URL = "http://www.url.com/submitDebug.php";
 
 
         public static void log (string text)
         {
             StartCoroutine(handleLog(text));
         }
 
      static IEnumerator handleLog(string info)
     {
         string send_url = Debug_URL + "info=" + info;
         WWW loginReader = new WWW(send_url);
         yield return loginReader;
         
         Debug.Log (loginReader.text);
         
         if (loginReader.error != null)
         {
             //good 
         }
         else
         {
             //bad
         }
         
     }
     
 }
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avatar image v3n0mou5 · Jan 14, 2015 at 11:23 AM 0
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if i make handleLog static it still gives the same error.

avatar image EvilTak · Jan 14, 2015 at 11:26 AM 0
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$$anonymous$$ake Debug_URL static also.

avatar image v3n0mou5 · Jan 14, 2015 at 11:26 AM 0
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i made that static, let me update the code /updated/

avatar image EvilTak · Jan 14, 2015 at 11:30 AM 0
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Oh yes, since in a static method you are calling StartCoroutine, which is a member of $$anonymous$$onoBehaviour and is an instance method which is why the error is being raised. The only option is to remove the static keyword from the log function.

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Answer by Baste · Jan 14, 2015 at 12:26 PM

Static coroutines doesn't work out of the box in Unity. This is because coroutines are essentially an extra piece of code attached to a script component, and needs that script component to be called again after a yield has returned.

To solve this, you have some options:

1: make the remoteDebug a singleton monoBehaviour, and attach the coroutines to it.

2: Implement static coroutines.

3: Work around it by regularly polling a bool variable to check if the static method you're waiting for is finished.

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