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Question by BenMcn4123 · Apr 14, 2020 at 10:36 PM · lerpsmoothfollow

How can I get a game object to follow something smoothly without using lerp.

I am making a game involving a cat that follows behind a player. The cat in question has movement set up for it but when I try to smooth it, it breaks down and its offset goes wrong. Could anyone help me with this? here is my code: c#

         idealPosition = player.position + offset;
         smoothedPosition = Vector3.Lerp(transform.position, idealPosition, CatSpeed);
         transform.position = idealPosition;

Thank you in advance!

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