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Question by use_less · Oct 02, 2018 at 05:21 PM · textureimportblendermaterials

Applying PNG as material goes partly wrong

Hello I just finished modeling a Toon Link Model in Blender and tried to do some keys for lip sync and stuff so I could use it in VRChat. In blender everything worked out and went flawless but then when i tried to import the Fbx file into unity, the materials didn´t have a texture, which is totally normal. But when I try to apply the given PNG textures to the materials, the majority works, but some (for example the usually transparent eyebrows) are just black boxes glued to his forehead, and another place on his forehead is missing (in Blender it´s there and is part of the "Body" material which is working with the applied PNG) and his eyes are missing too.The textures are fine and the eyebrows are transparent. I can´t figure out how to fix those bloody Errors. I hope for the best to find help here ^^ thx.

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link-in-unity.jpg (180.1 kB)
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