Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Feb 28, 2018 at 09:35 PM by Vencarii for the following reason:

I found the solution myself

avatar image
0
Question by Vencarii · Feb 28, 2018 at 02:19 PM · networkingnullreferenceexception

How can I use a GameObject to hold all references in a network game?

I have a GameObject called AppManager and I want to hold all the references to the different GameObjects in my game to make them easily accessible from other scripts. Like this:

 using UnityEngine;
 using UnityEngine.Networking;
 
 public class AppManager : NetworkBehaviour
 {
     [HideInInspector]
     public static AppManager instance = null;
 
     private HudController hudController;
 
     public override void OnStartLocalPlayer()
     {
         base.OnStartLocalPlayer();
 
         if (instance == null)
         {
             instance = this;
         }
         else if (instance != this)
         {
             Destroy(gameObject);
         }
 
         Debug.Log("OnStartLocalPlayer() " + GameObject.FindGameObjectWithTag("HUD"));
 
         this.hudController = GameObject.FindGameObjectWithTag("HUD").GetComponent<HudController>();
     }
 
     // Getter
     public HudController GetHudController()
     {
         return this.hudController;
     }
 }
 

Then I try to access the AppManager in another script called GameTime:

  [ClientRpc]
 public void RpcUpdateGameTimeOnClients(int quarterHours, int gameDay)
 {
     string gameTimeText;
 
     // do some stuff to get a proper string...
 
     // this line throws a NullReferenceException
     AppManager.instance.GetHudController().UpdateGameTime(gameTimeText);
     
     // but when I access the components directly and do
     // the same stuff like the UpdateGameTime() method it works
     GameObject.FindGameObjectWithTag("GameTimeText").GetComponent<Text>().text = gameTimeText;
     Debug.Log(GameObject.FindGameObjectWithTag("GameManager"));
 }


So I wonder why I can't get an instance of AppManager in my GameTime script? There should be an instance of AppManager on the server as well. I didn't check neither "Server Only" nor "Local Layer Authority" in the NetworkIdentity of AppManager.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

112 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Trying to get an RPC to display the health of a player over their head 0 Answers

[Solved]Networking - Null Reference Exception 2 Answers

(C#)Usage of own type returns NullReferenceException 1 Answer

Editor forgets elements of array after saving changes to code 0 Answers

Strange GameObject null reference only in RPC 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges