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Question by xxchester · Sep 28, 2020 at 10:53 AM · unity 5uitext

Android text writing on top of itself,Android UI text writing overtop of itself

Hi everyone, I have a strange problem on Android only. Like most games I have a timer counting down in the top right corner of the screen. On Mac/Linux/PC this timer replaces its previous value properly but on Android it writes the new value over top of the previous value. The only place declaring a new text object is via the editor, I am not instantiating text anywhere.

The code below clearly shows I am only updating the text value in one place so why does this happen?

 void Update () {
         if (!GameStateManager.Instance.Paused && !GameStateManager.Instance.GameOver) {
             timeLeft -= Time.deltaTime;
             int seconds = ((int) (timeLeft * 100) / 100);
             string value = seconds.ToString();
             if (timeLeft < 0) {
                 GameStateManager.Instance.LevelFailed ();
             } else if (timeLeft < 10) {
                 this.text.color = Color.red;
             }
 
             if (timeLeft < 5) {
                 if (lastSecond != seconds) {
                     this.source.Play ();
                 }
             }
 
             if (timeLeft > 0 && timeLeft < 1) {
                 float milis = ((int)(timeLeft * 1000)) / 1000f;
                 value = Mathf.Clamp(milis, 0, 1).ToString();
             }
             this.text.text = value;
             this.lastSecond = seconds;
         }


Any help would be appreciated.

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