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Question by tourdetour · Apr 30, 2017 at 10:59 AM · networkingmultiplayeruser interface

A connection has already been set as ready. There can only be one.

Hello, I have a multiplayer game with a host and client. When I start my host for the first time, everything works fine.

However, if I go back to menu and start hosting a new game, anybody that connects gets the following error : "A connection has already been set as ready. There can only be one." and then their game crashes.

What is different between the first and the second connection ? How can I completely reset the NetworkManager between two sessions of the game to avoid these problems ? I use that before starting a new game :

this.networkManager.StopHost (); NetworkServer.Reset(); NetworkManager.Shutdown (); Destroy(this.networkManager.gameObject); this.networkManager = Instantiate (this.NetManagerObject).GetComponent(); this.networkManager.gameObject.name = "NetworkManager"; this.networkManager.offlineScene = "";

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