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Question by
psvramaraju · Jun 15, 2016 at 03:21 PM ·
raycastraycastingraycasthitraycasthit2d
Ray is not being detected
Hello, Actually we are trying to hit an object with a ray. In output it is detecting an object but we cant see the ray. Can someone help us in fixing this/ Here is the code attached: using UnityEngine; using System.Collections;
public class Raycast : MonoBehaviour {
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hitinfo;
if (Physics.Raycast(ray, out hitinfo, 100f))
{
Debug.Log("collission detected" + hitinfo.collider.name);
Debug.DrawLine(ray.direction, hitinfo.point);
}
}
}
}
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