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Question by nerf zone · Nov 19, 2014 at 06:01 AM · not workingbullethealth

Need Help with Health Script

Hello. It's me again with a problem. I got my health and bullet damage script from the community.

Here is the health script:

 var health:float = 100;
 var deadbody : GameObject;
 
 if(health <= 0){ 
     Destroy(gameObject);
     Instantiate(deadbody, transform.position, transform.rotation);
  }


and Bullet damage script :

 var damage:float = 20;
  
 function OnTriggerEnter(hit:Collider){
  if(hit.tag == "Enemy"){
  Debug.Log("Hit Enemy");
  hit.transform.GetComponent(Nyawa).health -= damage;
  }
  
  }


The problem is, the health script doesn't destroy the gameobject and goes to negative value. Any help would be very very very appreciated! Thanks.

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avatar image Landern · Nov 19, 2014 at 06:02 AM 0
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Is your health script missing an update function:

 function Update(){
   if(health <= 0){
     Destroy(gameObject);
     Instantiate(deadbody, transform.position, transform.rotation);
   }
 }

If it is, update is called each frame and can do work. An open if statement/code blocks in the desert that is code is worthless.

avatar image nerf zone · Nov 20, 2014 at 06:05 AM 0
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It worked! Thank you so much man!

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