High CPU usage when more then one tank deployed (Profiler file included)
Hello I have prefab for my tank created by tank physics maker asset. When only one tank deployed (I use static tracks version of it) everything ok, however if I deploy second tank i get low fps (around 30) , I ruled out polygon count and shaders , it is not the problem.
Can someone look into my profiler record and say what you see?
https://drive.google.com/file/d/1tlAXAHwbxquULOSExoGoJjgdzDNcD0oy/view?usp=sharing
$$anonymous$$ost likely you have a bunch of heavy script call update on those tank( like error call too). And mutiple rigidbody + collider on those tank make heavy physics calculation.
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