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Question by ccegeadamcc · Nov 20, 2015 at 06:42 PM · modelanimationsmodels3rd person controller

Changing 3rd Person Controller Character Animation Problem

Hi, i am begginer in Unity 3d. I changed 3rd Person Controller with my model. I do drag & drop and deleted Bip001. But my animations couldn't playing! (Animation names are same with Constructor.fbx). My Control Script is here( Animation names are same with Constructor.fbx in my model):

 using UnityEngine;
 using System.Collections;
   
 public class PlayerControl : MonoBehaviour {
  public GameControlScript control;
  CharacterController controller;
  bool isGrounded= false;
  public float speed = 6.0f;
  public float jumpSpeed = 8.0f;
  public float gravity = 20.0f;
  private Vector3 moveDirection = Vector3.zero;
   
  //start 
  void Start () {
   controller = GetComponent<CharacterController>();
  }
    
  // Update is called once per frame
  void Update (){
   if (controller.isGrounded) {
    GetComponent<Animation>().Play("run");            //play "run" animation if spacebar is not pressed
    moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, 0);  //get keyboard input to move in the horizontal direction
    moveDirection = transform.TransformDirection(moveDirection);  //apply this direction to the character
    moveDirection *= speed;            //increase the speed of the movement by the factor "speed" 
      
    if (Input.GetButton ("Jump")) {          //play "Jump" animation if character is grounded and spacebar is pressed
     GetComponent<Animation>().Stop("run");
     GetComponent<Animation>().Play("jump_pose");
     moveDirection.y = jumpSpeed;         //add the jump height to the character
    }
    if(controller.isGrounded)           //set the flag isGrounded to true if character is grounded
     isGrounded = true;
   }
   
   moveDirection.y -= gravity * Time.deltaTime;       //Apply gravity  
   controller.Move(moveDirection * Time.deltaTime);      //Move the controller
  }
   
  //check if the character collects the powerups or the snags
  void OnTriggerEnter(Collider other)
  {               
   if(other.gameObject.name == "Powerup(Clone)")
   {
    control.PowerupCollected();
   }
   else if(other.gameObject.name == "Obstacle(Clone)" && isGrounded == true)
   {
    control.AlcoholCollected();
   }
     
   Destroy(other.gameObject);
     
  }
 }

sorry for my bad english

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