Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Vakore · Feb 28, 2019 at 10:54 PM · unity 5charactercontrollertransform.rotationslopes

How to rotate CharacterController on slope

I'm trying to rotate my characterController on a slope on the 'x' and 'z' axises, however things aren't going so well.

The character does rotate, but if I move and look in another direction, the characterController will still be on the same axis, and won't look down an up slope, and instead will be looking up a down slope.

 void Update () {
 Vector3 rotateDirection = (camera.forward * Input.GetAxis("Vertical")) + (camera.right * Input.GetAxis("Horizontal"));
 
 Quaternion newRotation = Quaternion.LookRotation(new Vector3(rotateDirection.x, 0f, rotateDirection.z));
 transform.rotation = Quaternion.Slerp(transform.rotation, newRotation, rotSpeed * Time.deltaTime);
 }
 
 private void OnControllerColliderHit(ControllerColliderHit hit) {
 transform.rotation = Quaternion.Euler(hit.transform.rotation.eulerAngles.x, transform.rotation.eulerAngles.y, hit.transform.rotation.eulerAngles.z);
 }

Also, it doesn't work at all with spheres and terrain since their rotation is zero. Anyone know how to achieve what I am talking about? Also, the goal is to allow for the 'y' axis to be free and do what it needs to in void Update()

Thanks in advance!

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image JxWolfe · Mar 02, 2019 at 01:15 AM 0
Share

are you using the default CharacterController code for character coding, or is this a custom script?

avatar image Vakore JxWolfe · Mar 02, 2019 at 02:22 AM 0
Share

I am using default CharacterController.

avatar image JxWolfe · Mar 02, 2019 at 02:25 AM 0
Share

ok, so the default character controller WILL not allow you to change your rotation according to the slope. You may have to create a original controller that uses colliders to rotate normally... you could find many examples that should fit your needs

avatar image Vakore JxWolfe · Mar 02, 2019 at 03:40 PM 0
Share

Huh? No, the character IS rotating, just not properly, if I am on a slope that is rotated upward, the character will look up on the slope, but if the player looks in the opposite direction, the player is still looking up.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

192 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why doesn't he jump as high after Idle as he does after Walking? 1 Answer

CharacterController slower on slopes (up and down) 1 Answer

How to make a character move both vertically and horizontally on a plane? 1 Answer

Navmesh agents pushing character controller, how to stop this? 1 Answer

Why can't I change and delete model components? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges