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Question by Wickot · Jun 14, 2014 at 09:39 PM · c#collisionraycast

GameObject once walked on, gives message using C#?

Hi guys,

I'm struggling to figure this code out by myself. I'm able to check if the objects are in the scene, and if they are print a message. I now want the GameObject of tag Zone to display a message to let me know when I've walked on it or at very least, touched it.

Am I entirely wrong with trying to do this with Raycast, or would I be better off trying to figure out how to do this with purely Collisions or something? Just looking for advice more than anything, I really want to figure this out as best I can.

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avatar image jabez · Jun 15, 2014 at 03:16 AM 0
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Take a look at http://docs.unity3d.com/ScriptReference/Collider.OnCollisionEnter.html

avatar image Nick4 · Jun 15, 2014 at 03:44 AM 0
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Where's your code?

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Answer by Nivalan · Jun 15, 2014 at 03:59 AM

How I would do it is create a cube and remove the mesh render making it an invisible cube and then check the IsTrigger box. Then in the script I'd use OnTriggerEnter() class (in c# it'd be void OnTriggerEnter(){}) to display a GUIText if that's what you want.

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