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Question by Trild123787898 · Jan 05, 2019 at 07:08 PM · animationtriggerscript.transport

How best to implement attaching an object to a transport?

when the transport runs to the trigger object, when you press a key, the object will be assigned to parental Here is a photo ![alt text][1]

It would be desirable that when you press a key, the project hit is attached in this way ![alt text][2]

The question is how to implement this idea! With the help of animation,? [1]: /storage/temp/130569-tracto1.png [2]: /storage/temp/130570-tracto3.png

tracto1.png (376.0 kB)
tracto3.png (309.9 kB)
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Answer by JxWolfe · Jan 05, 2019 at 07:16 PM

 bool canAttach;
 GameObject attachable;
 public Vector3 attachedPosition;
 
 void Update()
 {
   if(Input.GetKey(KeyCode.Space))
   {
     if(canAttach)
     {
       attachable.transform.parent = gameObject.transform;
       attachable.transform.localPosition = attachedPosition;
     }
   }
 }
 
 OnTriggerEnter(Collider other)
 {
   if(other.tag == "attachable")
   {
     canAttach=true;
     attachable = other.gameObject;
   }
 }
 
 OnTriggerExit(Collider other)
 {
   if(other.tag == "attachable")
   {
     canAttach=false;
     attachable = null;
   }
 }

this should work now

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avatar image Trild123787898 · Jan 05, 2019 at 08:32 PM 0
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knocks this in the console Assets/$$anonymous$$ainSkripts/TriggerTest.cs(19,63): error CS0119: Expression denotes a type', where a variable', value' or method group' was expected

avatar image JxWolfe Trild123787898 · Jan 05, 2019 at 08:36 PM 0
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remove the

 attachable = null;

guess it didn't like that

avatar image Trild123787898 JxWolfe · Jan 05, 2019 at 08:39 PM 0
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no, it's all the same problem

Assets/$$anonymous$$ainSkripts/TriggerTest.cs(19,54): error CS0029: Cannot implicitly convert type UnityEngine.GameObject' to UnityEngine.Transform'

avatar image JxWolfe Trild123787898 · Jan 05, 2019 at 08:51 PM 0
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shoot... I'm idiotic. Sorry for that...

 attachable.transform.parent = gameObject.transform;

that'll fix the problem. sorry again. :(

avatar image Trild123787898 JxWolfe · Jan 05, 2019 at 09:01 PM 0
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Thanks for the answer. The error was corrected, but another one appeared! when you run to the object and press save, the transport jerks and flies under the picture

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