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Question by kaitoren · Feb 28, 2019 at 02:14 AM · instantiate prefabobject reference

prefab lose script reference when is instantiated at run time

Hi! I have a character that moves to a specific waypoint that instantiates an object (with a referenced script) when a character enters in that point. The problem is, in doing so, the following error appears: "Object reference not set to an instance of an object" . The reason is that when the object is instantiated, it loses the referenced script. I have tried to reference it from the code, but I still get the same error. This is the script of the instantiated object:

 public class InstantiatedScript : MonoBehaviour {
 
 public GameObject the_Object_Where_Is_The_Reference_Script;
 public referenceScript reference_Script;
 
 private void Start()
     {
 
         
         reference_Script= the_Object_Where_Is_The_Reference_Script.GetComponent<referenceScript>();
 
       
     }
 
 
 }

I don't know how to solve this. Hope someone can give me a hand. Thank you very much for your attention and, I hope, your help.

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