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Script only loading after play/build?
I've just started developing in unity over the past few days and something bizarre just happened recently. Usually when I double click on a script, change it in monodevelop, and save it, I can hit the play scene button in unity and it will work fine. However, recently when saving a script, I have to play the scene twice (or build and run the game twice) before any change is made???
For example, if I have a line that says:
public int foo = 5;
and I change it to 25 and save... when I look at the object in inspector it will still say 5 and will look that way when I play the scene. But when I stop playing the scene, it will change to 25.
Answer by Landern · Sep 05, 2014 at 01:41 PM
If you make a slight value change in your script that was already attached to a gameobject/prefab in your scene and you want that default change to reflect in the serialized object in scene... after your script change, goto the gameobject/prefab and click the cog next to the attached script and click reset. This will change all the values for that script to the default declared values in the script.
Hey, sorry for the late reply, but that's not quite the problem I have. The thing is this used to work for me, and now it suddenly doesn't. Now it doesn't even update if I click play twice, I have to use reset.
The problem is identical to a problem I found while searching answers here:
http://answers.unity3d.com/questions/390104/scripts-wont-automatically-update-always-need-to-r.html
The solution, which seems to be a workaround, is to do what you said, but it used to not need a reset! I'm very confused. Like the guy in that thread, I also can't get it to work even after a reinstall and trying sync with monodevelop
Edit: It randomly started working again :/ Not complaining, just very confused.
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