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Question by Greep · Sep 05, 2014 at 01:38 PM · script loading

Script only loading after play/build?

I've just started developing in unity over the past few days and something bizarre just happened recently. Usually when I double click on a script, change it in monodevelop, and save it, I can hit the play scene button in unity and it will work fine. However, recently when saving a script, I have to play the scene twice (or build and run the game twice) before any change is made???

For example, if I have a line that says:

public int foo = 5;

and I change it to 25 and save... when I look at the object in inspector it will still say 5 and will look that way when I play the scene. But when I stop playing the scene, it will change to 25.

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Answer by Landern · Sep 05, 2014 at 01:41 PM

If you make a slight value change in your script that was already attached to a gameobject/prefab in your scene and you want that default change to reflect in the serialized object in scene... after your script change, goto the gameobject/prefab and click the cog next to the attached script and click reset. This will change all the values for that script to the default declared values in the script.

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avatar image Greep · Sep 06, 2014 at 07:37 PM 0
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Hey, sorry for the late reply, but that's not quite the problem I have. The thing is this used to work for me, and now it suddenly doesn't. Now it doesn't even update if I click play twice, I have to use reset.

The problem is identical to a problem I found while searching answers here:

http://answers.unity3d.com/questions/390104/scripts-wont-automatically-update-always-need-to-r.html

The solution, which seems to be a workaround, is to do what you said, but it used to not need a reset! I'm very confused. Like the guy in that thread, I also can't get it to work even after a reinstall and trying sync with monodevelop

Edit: It randomly started working again :/ Not complaining, just very confused.

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