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Question by RyanAchtenSoma · Nov 01, 2015 at 08:05 AM · getcomponentloadlevelscript loadingfind-gameobject

Accessing script on level load

Hi Unity Community

I am trying to access a script from a gameobject when loading a level (hence not able to assign in inspector) and keep getting null references thrown at me; I have used the go.find().getcomponent() method numerous times and never encountered an issue so I am kind of stumped as to why this is occurring?

Have tried a number of different formulations for accessing the script but to no avail, can anyone provide me any pointers as to where I am going wrong? [Scripting in uJS]

Many thanks in advance,

Ryan

Script To Access: Component To Access

Current Code:

 var rayDetectScript : BrowseRayDetectObj;
 var browseXml : BrowseContextInfoXml;
 
 function editViewInfo()
 {
     var curObj : GameObject = rayDetectScript.curObj;
     loadImportCurObj(curObj);
 }
 
 function loadImportCurObj(curObj : GameObject){
 
     //used to load import scene to view full info of selected browse obj
     //cur obj needs to persist between scenes
     Application.LoadLevel("MetaPipe_ImportScene");
     DontDestroyOnLoad(curObj);
     curObj.tag = "Current Model";
     curObj.transform.position = Vector3(0, 0, 0);
     var gameController = GameObject.Find("GameController");
     //var infoCont : ObjInfoControl = gameController.GetComponent.<ObjInfoControl>();
     //var infoCont : ObjInfoControl = gameController.GetComponent("Obj Info Control");
     var infoCont : ObjInfoControl = gameController.GetComponent(ObjInfoControl);
     infoCont.fileName = browseXml.fileName;
     infoCont.Load();
 }


screen-shot-2015-11-01-at-85645-pm.png (37.4 kB)
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avatar image fafase · Nov 01, 2015 at 10:14 AM 0
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Is your infoCont persistent? You keep the curObj via DontDestroyOnLoad but what about the rest?

I would think anything else is running and then destroyed.

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Answer by RyanAchtenSoma · Nov 01, 2015 at 10:34 PM

The infoCont is a component on a gameobject in the scene being loaded; I don't know if it possible to find a gameobject on a new scene on load (which is what I was trying to do).

So I have made the gamecontroller a singleton and chucked it in both scenes and now all is good. Cheers!

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