Question by 
               tpaddock · May 16, 2018 at 10:00 PM · 
                c#unity 5script.visual studiolocalscale  
              
 
              transform.localscale to specific size
Thanks in advance for the code help!
Can anyone give me reference to c# script that will scale a gameobject to a specific size and then stop? It is very easy to find a script that scales uniformly but then doesn't stop at a particular x,y,z scale!
Thanks!
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              Answer by Vicarian · May 17, 2018 at 01:49 AM
I presume you're scaling in response to some condition? You can use a coroutine with a lerp or slerp to accomplish that:
 using System.Collections;
 using UnityEngine;
 
 public class LerpScale : MonoBehaviour {
     [SerializeField] float   m_lerpTime = 6f;
     [SerializeField] Vector3 m_targetScale;
 
     Coroutine m_coroutine;
     float     m_timeInterval, m_timeElapsed;
 
     void Start() {
         m_coroutine   = null;
         m_timeElapsed = 0;
     }
 
     void Update() {
         // Stow the coroutine reference to make sure you don't activate this multiple times
         if (Input.GetKeyUp(KeyCode.R) && m_coroutine == null)
             m_coroutine = StartCoroutine("ScaleObject");
     }
 
     void FixedUpdate() {
         m_timeInterval = Time.deltaTime;
     }
 
     IEnumerator ScaleObject()
     {
         float inc;
 
         inc = m_targetScale.magnitude / m_lerpTime * m_timeInterval;
 
         Debug.Log("Coroutine started");
 
         while (m_timeElapsed < m_lerpTime)
         {
             transform.localScale = Vector3.Lerp(transform.localScale, m_targetScale, inc);
             m_timeElapsed += m_timeInterval;
             yield return null;
         }
 
         transform.localScale = m_targetScale;
 
         StopCoroutine(m_coroutine);
         m_coroutine = null;
 
         Debug.Log("Coroutine stopped");
     }
 }
Your answer
 
 
              koobas.hobune.stream
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