Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
7
Question by Jimmy Heys · Jan 29, 2010 at 07:24 PM · webplayerstringwebwebpage-javascript

What is the maximum byte length of Application.ExternalCall? (and oh yea, it doesn't escape strings correctly)

We've been experiencing problems transferring long chunks of data through the Application.ExternalCall method. it seems like there is a hard limit to the number of bytes that can be pushed to JavaScript. This is NOT a limitation on the JS side. We have successfully sent the same data to and from other embedded objects (ex: SWF to SWF). Our research has yielded a result of around 12560 bytes. I would like to know, if this is a known issue... and if so, what is the real limit?

and oh yea: The method doesn't properly escape the characters passed to it. It seems that it escapes quotes (" => \") as expected, but does not escape slashes and/or line breaks (\,\t,\n,\r,\f) which causes an unterminated string error on the JS side. Not to mention any text that already contains escaped characters breaks (example: \" => \\" should be: \" => \\\"). There are 2 (that we can think of) workarounds for this:

  1. Escape them (the slashes and line breaks) ourselves (but NOT the quotes) before they get passed through the Application.ExternalCall or

  2. Use the WWW.EscapeUrl method to URL encode the value and decode them on the other side

Both of these methods seem to work, but the url encoding adds a considerable amount more characters to what we are sending. Thus, reducing the amount of data we can actually send at one time.

Has anyone else dealt with this?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image William Grand · Apr 23, 2010 at 08:21 PM 0
Share

I have the same issue. I am trying to send the Base64 representation of a screenshot to Javascript to eventually send to the printer (print screen functionality from Unity3D). But I continue to received "unter$$anonymous$$ated string literal" errors in the Error Console in Firefox.

I'm sending a string of about 30,000 characters

avatar image user-2785 (yahoo) · May 28, 2010 at 07:36 AM 0
Share

I also encountered this problem when sending long arrays (> 30000 items). I worked around it by splitting up in multiple calls and assembling on the javascript side.

3 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by jonas-echterhoff · Feb 04, 2010 at 11:01 AM

I don't see any reason for there to be a limit, so this sounds like a bug to me. Can you file a bug report with an example script which shows the problem, and details on which platforms (browser, OS) you are experiencing the problem on?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image equalsequals · Aug 30, 2011 at 04:53 PM 0
Share

$$anonymous$$y $$anonymous$$m has hit this same limitation (Unity 3.3) when sending lengthy JSON formatted strings to the browser, are there any new developments?

avatar image
0

Answer by Jeroen 3 · Feb 01, 2011 at 12:26 AM

We have the same problems with a game we're creating, which passes fairly large JSON files from Javascript to Unity. Once they reach ~ 16KB, Unity chokes on it. (Un)escaping indeed is buggy too.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image chrisMary · Jun 29, 2016 at 10:25 AM 0
Share

Same here... I'm trying to work with gamesparks to have a cloud save in JSON, one way works fine, when I save to the cloud, I get the string limit when I retrieve the remote data... Any workarounds ?

avatar image
0

Answer by CHaNGeTe · Jul 11, 2013 at 12:28 PM

I can't test it now, but does it work if you use String.Format("{0}", aVarWithTheData) as argument for the externalcall?

I think there is a problem with object types cast. This maybe enforces it to send the data as a string.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Getting focus on web player 0 Answers

How would I go about getting the results of a javascript variable to a string inside script? 3 Answers

What kind of error handling does the WWW class have? 1 Answer

yield on WWW? or AssetBundleRequest? or both? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges