Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by unity_7y-ogglWzGx8bw · Mar 01, 2019 at 08:45 PM · particlesrespawn

Why is the particles not showing when player dies, it works fine on it's own but not when it hits a hurt object?

I am trying to add a particle effect to my player when it dies and hits a hurt object. I have tested the particle effect on its own and its working fine. It's when the player hits the hurt object the particle effect isn't showing but I can see that it's hitting it from looking at the sidebar it says deathSplosion(Clone)(see image attached). I have created the particle effect as a prefab and added it to the levelManager (see image attached).

Does anyone know why the particle effect isn't appearing when the player hits a hurt object? Thanks! ![alt text][1] ![alt text][2]

      public class LevelManager : MonoBehaviour {

 public float waitToRespawn;
 public PlayerController thePlayer;

 public GameObject deathSplosion;

 // Use this for initialization
 void Start () {
     thePlayer = FindObjectOfType<PlayerController>();
 }
 
 // Update is called once per frame
 void Update () {
     
 }

 public void Respawn()
 {
     StartCoroutine("RespawnCo");
 }

 public IEnumerator RespawnCo()
 {
     thePlayer.gameObject.SetActive(false);

     Instantiate(deathSplosion, thePlayer.transform.position, thePlayer.transform.rotation);

     yield return new WaitForSeconds(waitToRespawn);

     thePlayer.transform.position = thePlayer.respawnPosition;
     thePlayer.gameObject.SetActive(true);
 }

}

screen-shot-2019-02-27-at-144257.png (22.4 kB)
screen-shot-2019-02-27-at-144303.png (38.2 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Igor_Vasiak · Mar 01, 2019 at 10:36 PM 0
Share

Is the Particle System's Play On Awake toggled?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

105 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

particle collision with objects not working. 0 Answers

Blood "Explosion" Effect 2 Answers

Make raycast ignore some objects. 2 Answers

Animation won't play when changing position 0 Answers

Particles Additive adds black dot in the middle? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges