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Question by EvanCheddar · Feb 26, 2019 at 11:32 PM · scripting problemprefabbooleanbool

How to change a Bool for only a single prefab GameObject?

Hello, I have a script with a bool on a prefab gameobject. When one of these objects collides with an area, I have the bool turning to false. But when another gameobject(prefab) instantiates, the bool remains false for that object as well. How can I get the bool to act on only one object at a time?

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avatar image EvanCheddar · Feb 26, 2019 at 11:36 PM 0
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bool is not static

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Answer by jstopyraIGG · Feb 27, 2019 at 01:42 AM

It sounds like you're instantiating an object from a scene rather than the Project folder. Make sure you make an actual prefab (drag your object into the Project tab) and then spawn that newly created prefab to spawn.

How are you spawning the object? how do you know what to spawn?

You should have a public GameObject prefabToSpawn variable and you can fill it in the inspector with the prefab from the Project folder.

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avatar image jstopyraIGG · Feb 27, 2019 at 01:45 AM 0
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When you instantiate something you're "Copying it" meaning that if you instantiate an object that is already in the scene, you will copy all its values into the newly instantiated object.

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