Question by
Zirkekelbachlavich · Aug 16, 2018 at 02:09 PM ·
spritedistortionrendersettings
2D camera distorts and moves textures as it slows,Camera motion causes re-rendering as it slows
Hi, So I am currently working on a 2D RPG and I notice that as the player comes to a stop, the camera seems to re-render which shifts the whole scene a pixel or 2. Overtime It's really noticeable and annoying. The player also seems to jitter around the screen as he moves. If it makes any difference I'm using a Vector3.Lerp to move the camera to the position of the player. It's really hard to explain so here's a link to a video displaying the problem: https://youtu.be/2BqR5jOuZwY Thanks!
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