Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by a-t-hellboy · Apr 20, 2015 at 02:36 PM · spritetexture2dsetpixel

Painting sprite in unity

I want to make prototype for cleaning windows (I mean cleaning dirty windows) in unity.

I was searching about this subject and finding that I can change pixel by Texture2D.SetPixel.

I try to do it by this method, First I enabled read/write of texture and try this method but nothing happened on my sprite.

So I want to ask it if it's possible to change alpha of the sprite that is clicked by mouse or touched to show the below sprite of original one !?

My Code :

 private RaycastHit2D hitInfo;
     private SpriteRenderer spriteRendererComponent;
     private Color zeroAlpha;
 
     // Use this for initialization
     void Start ()
     {
         spriteRendererComponent = transform.GetComponent<SpriteRenderer>();
         zeroAlpha = Color.blue;
     }
 
     // Update is called once per frame
     void Update () {
         if (Input.GetMouseButton(0))
         {
             MouseClick();
         }
     }
 
     public void MouseClick()
     {
         Vector2 mousePosition = Vector2.zero;
         mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
         hitInfo = Physics2D.Raycast(mousePosition, Vector2.zero);
         if (hitInfo)
         {
             spriteRendererComponent.sprite.texture.SetPixel((int)hitInfo.point.x, (int)hitInfo.point.y, zeroAlpha);
             spriteRendererComponent.sprite.texture.Apply();
         }
     }



Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image a-t-hellboy · May 01, 2015 at 01:20 AM 0
Share

I've found the solution from this topic : http://forum.unity3d.com/threads/best-easiest-way-to-change-color-of-certain-pixels-in-a-single-sprite.223030/

But now I have a problem with finding pixel on sprite. In Unity3d we have RaycastHit.textureCoord but it doesn't exist anymore in 2D. I was searching about this problem, a lot but I didn't find anything useful.

So I want to know the solution for this problem and I'm wondering why method like textureCoord in 3D doesn't exist in 2D.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by a-t-hellboy · May 09, 2015 at 09:15 AM

I've used the cursor position and size of the sprite for calculating pixel on sprite but It returned wrong value.

My code :

 pixelX = (int) hitInfo.point.x / 2 * texture.width pixelY = (int) hitInfo.point.y / 2 * texture.height
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

SetPixel on a sprite texture without changing it globally 1 Answer

Erasing a part of an image using SetPixel without gaps 2 Answers

For different texture sizes, which is faster? SetPixel or SetPixels? 2 Answers

'Planet' height based, Texture2D setPixel performance queries. 1 Answer

Texture2D Power of 2 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges