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Question by iamfeyre · Feb 12, 2018 at 05:57 AM · 2d-physics2d-gameplay2d platformer

[2D] Player Goes inside 'Platform with Box Collider' if velocity high enough

So The Problem is that i have a platformer in which the player dashes some distance.. But, if i dash close to a higher platform or into a wall or steps.. sometimes my player goes 'Inside' it breaking through the Box Collider. How do i fix that?? Here's an example - (Normal and inside Platform Pics) Normal

Inside Platform

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Answer by AdvancedChallenge · Apr 14, 2020 at 02:30 PM

You can put the collision detection on the Rigidbody of your player to continuous. I had the same problem. (I didn’t have slopes though, but I think that shouldn’t matter.)

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Answer by streeetwalker · Apr 12, 2020 at 08:11 AM

@mayIHaveThisDance, we can't tell unless we see the code for moving the player and the collision testing.

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avatar image iamfeyre · Apr 12, 2020 at 08:31 AM 0
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dude this is a 2 year old post...

avatar image streeetwalker iamfeyre · Apr 12, 2020 at 08:41 AM 0
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Ha! Sorry, Dude, somehow it got bumped up the to top of the recent posts list.

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