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Rotate child object under RigidBody parent
I have a crane with one rigidbody(none kinematic). Crane(parent) moves by Rigidbody. And it contains rigidbody.
But I'd like to rotate the child of this crane by using Rigidbody. Is there proper way?
RIght now, I am using Transform for childs but it is not working properly. For example, it jumping like popcorns..
I have a several box collider for physics collision. So, non kinematic is necessary.
According to Unity docs, moving transform with rigidbody is bad. Also, one rigidbody in root parent only required.
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