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Why is my character's y axis randomly changing?
Okay, so I made a character, with a character controller. It's walking on a plane (the geometric figure of course). But what's really weird is that it randomly started looking like he's walking on a slightly bumpy terrain. What could be going wrong? Here's the script. (The other stuff is my gun system in progress) var speed = 1.0; var rotateSpeed = 3.0; var gunon = 0.0;
function Update ()
{
if (Input.GetAxis("Vertical") && Input.GetAxis("Horizontal"))
transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);
if (Input.GetAxis("Vertical") > 0.2)
{
var controller : CharacterController = GetComponent(CharacterController);
animation.CrossFade("Walk");
var forward = transform.TransformDirection(Vector3.forward);
var curSpeed = speed * Input.GetAxis ("Vertical");
controller.SimpleMove(forward * curSpeed);
}
else
{
if (gunon == 0.0)
animation.CrossFade("Idle");
}
if (Input.GetAxis("Gun Pose"))
gunon = 1.0;
if (gunon == 1.0)
animation.CrossFade("GunPose");
if (Input.GetAxis("Gun Pose"))
gunon = 0.0;
}
@script RequireComponent(CharacterController)
Answer by GuyFawkes · Aug 26, 2011 at 08:34 PM
Nevermind. As for anyone who had this problem also. In the character controller change the step offset to 0. Thanks anyways everyone!
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