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               Question by 
               FelipeKras · Aug 01, 2013 at 11:35 PM · 
                sceneviewpreviewgameviewtexture atlas  
              
 
              How to do texture atlasing when the game is inactive?
Hey guys.
Currently I have a texture atlas that have parts of a character and I'm atlasing it into quads through UV mapping.
I can see the effects of the UV mapping only when I press Play, not when the game is inactive. All I can see is the entire texture in every quad.
How do I fix this so I can see a preview of my atlasing?
Thanks.
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              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                