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Character controllers using collision detection
Characters controller function writes a hit knowing only conflict cases This is valid when the character is yeotneun when moving objects collide and move How to handle this function does not conflict with the call Please enter a trigger using known solutions to the problem, which is called multiple times
Please phrase the question much more simply, add more detail to the questions below and insert punctuation for clarity's sake. I only know what you tell me. Perhaps a screenshot of the problem would help.
Answer by aLovedHater · Mar 17, 2015 at 09:06 PM
void OnTriggerEnter(Collider collider) {
}
Here's a simple collision detection using character controllers in C#
function OnTriggerEnter (collider : Collider) {
}
Here's a simple collision detection using character controllers in JS
Have fun~