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Character Controller collider is not staying synced to player movement with oculus
So I have a player set up as this:


My player can move around, but when we turn with the stick on the left controller we see desync between the OVR camera rig and the player as seen here:
https://gyazo.com/5277c2cabc4096f8f356b18fdf0c6c2f https://gyazo.com/edd60c0fe5fe7cfcfa0efe82f4f28a3d
I do have some code to move the center portion of the collider to the center camera position, but I can't figure out why we get this offset. It does affect gameplay in you will walk into things before it seems like you are even there and I don't know a good way to fix this the code I use to keep things synced as well as I can is:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AdjustPosition : MonoBehaviour
{
public CharacterController CC;
public GameObject centerEye;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
CC.center = centerEye.transform.localPosition;
}
}
Answer by gliealonso · Mar 31 at 01:43 AM
Hi! Did you find a solution? Same thing is happening to me
Answer by EmmaTVanhook · Apr 02 at 09:08 AM
Same Thing happen to me link Did you find any solution lemme know please
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