colliders being pushed off center
I am having an odd problem where a collider is being moved off center I have a sprite game object with a 3d child which is a sphere, the sphere has a sphere collider which acts a trigger. (its supposed to be a shield) when placed in the scene with other objects inside the sphere the collider is pushed slightly off center, adding more objects causes the colldier to be pushed of center even more. oddly enough the object and the parent remain still, manually pausing the game and moving the objects out side the sphere does cause the collider to move, moving the parent or child does.
testing this more so that no objects (other then the parent) spawn in side the sphere and I can see that the colldier is normal.
all colliders are set to 0 offset.
the only thing i can think of is all initial objects are spawned ontop of each other and then are allowed to naturally spread out.
Your answer
![](https://koobas.hobune.stream/wayback/20220612092825im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
My character seems to glitch out after touching trigger colliders. 0 Answers
Triggers Colliding With Triggers Not Working? [Solved] 1 Answer
one time Trigger and I get two OnTriggerEnter2Ds and two OnTriggerExit2Ds 0 Answers
2Dcollision problem 0 Answers
OnTriggerEnter2D() does not work !!! 0 Answers