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Question by VeryBigNoob · May 28, 2016 at 10:03 PM · raycast3dvector3

Calculate normal vector to the plane that was hit by raycast

alt text

How do I go about calculating the red vector in 3D space? I'm using Raycast to hit a gameobject, and I need to create another object with rotation equal to the direction the red vector is pointing.

Info I have available to complete this task is: raycast hit info, and perhaps more, but I'm a noob, and I don't have any skill nor experience in unity, nor am I a good mathematician (I suck at maths)

redvector.png (5.6 kB)
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Answer by Maurdekye · May 29, 2016 at 01:56 AM

Use the RaycastHit.normal property. Here's an example;

 using UnityEngine;
 using System.Collections;
 
 public class RayCastWithNormal : MonoBehaviour {
     
     void Update () {
         RaycastHit raydata;
         if (Physics.Raycast(transform.position, transform.forward, out raydata))
         {
             Debug.DrawLine(transform.position, raydata.point, Color.red);
             Debug.DrawRay(raydata.point, raydata.normal*1000, Color.red);
         }
         else
         {
             Debug.DrawRay(transform.position, transform.forward*1000, Color.black);
         }
     }
 }
 
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