- Home /
If I use Both input systems during development, will the final product work fine?
I'm working on my first game, a 3d third-person iOS/Android game and so far I've been using the new input system. I've tried to find beginner tutorials on creating touch controls using the new input system without much luck. I started going through this tutorial which uses the old system I presume: https://www.youtube.com/watch?v=UCJXgwSnXuU
...and in my settings I had to switch from the new input system to both to get it to work.
I just want to know if it's fine to proceed like this? And if not, where should I look for creating touch controls with the new system?
Your answer
![](https://koobas.hobune.stream/wayback/20220613054722im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Mobile Input - Sensitivity, Gravity Matching InputManager's Key 0 Answers
How to detect whether a particular touch has ended? 1 Answer
EventSystem.current.IsPointerOverGameObject(t.fingerId) - Not working on Android builds - Unity 2 Answers
Touch Controlled Orbit Camera 0 Answers
LeanTouch Move Prefabs Separately 3 Answers