- Home /
How to rotate an object but keep it's collider
Hi. I am using transform.Rotate
to make an object spin, but I want it to keep it's collider. Anyone have any idea how to do this? All help is appretiated.
Comment
Best Answer
Answer by Noah-1 · Feb 05, 2011 at 01:30 AM
Simple.
Just go to Assets---Create Empty.
Then Select the empty asset and go to Component--Box Collider(or the collider you need)
Add the collider to your object, and there you have it.
Good Luck Joe.
Your answer
![](https://koobas.hobune.stream/wayback/20220613102907im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Get angle from impact 2 Answers
Altered Collider parameters when Using Euler 1 Answer
Images Rotation 1 Answer
Reverse Rotation on mesh collision 1 Answer
Rigidbody doesn't rotate after collision 3 Answers