ios memory is much higher than android memory.
unity 2019.4.22f urp 7.5.3 metal
create empty scene => create cube 500 => check memory =>
unity profiler(android) 200 , android 10 unity profiler(ios) 200 ,ios 14.5 xcode 280 ,ios 14.5
why are the two different??
The more objects, the bigger the difference.
My project is 1gb on android but 1.8gb on ios.
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