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Question by AzzyDude24601 · May 21, 2021 at 02:17 PM · vrsteam

How to edit SteamVR controller render model without making from scratch?

Right now I am using my Valve Index controllers to interact with a virtual keyboard in my VR scene using SteamVR. This works very easily with the Player prefab that comes with SteamVR where it places a controllerHoverComponent on the "tip" of the controller to interact with things.

But now I want to add a new game object to my controller to act as a more pronounced tip, which is also easy to do just by parenting a floating sphere to the controller. The problem is I am finding it impossible to move the SteamVR hover functionality from the original controller's tip to my new floating sphere.

It feels like Valve just expects you to make a whole new controller from scratch and write your own script to do this but surely there is a simpler way? You can already choose which part of the controller you want the "hover component" to be placed in the Hand script, it just won't accept my new sphere because it's not part of the controller when it first loads.

Anyone any experience with this?

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