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how to detect parent tag and not continually add numbers
I am making a game like any hacking minigame or pipe dream you drag pieces into a grid and whats supposed to happen is it adds a point so once everything is placed correctly a message comes up and says you win. I have it attached to the tag of forward left and rights this being the parents of the objects representing the grid. the issue i am facing is that each second its on the piece it adds a point.
public bool place;
public int score;
public Text countText;
void Start () {
place = false;
score = 0;
SetCountText();
}
void Update () {
if (transform.parent.tag == "Forward")
{
Debug.Log("this is working");
place = true;
score = score + 1;
SetCountText();
}
else
{
Debug.Log("this is not working");
place = false;
}
}
void SetCountText()
{
countText.text = "Count: " + score;
}
whats the problem here. I dont know
Answer by tormentoarmagedoom · Feb 21, 2019 at 05:52 PM
Good day.
I dont understand where are you using this.
for the code, i see this script is adding 1 to score each frame if its parent tag is "Forward"
For your text, i can imagine you just want to add once this point, so best option is to create a bool, something like this:
bool pointAdded;
void Start () {
place = false;
score = 0;
SetCountText();
}
void Update () {
if (transform.parent.tag == "Forward" && !pointAdded)
{
Debug.Log("this is working");
place = true;
score = score + 1;
pointAdded = true;
SetCountText();
}
So now, will only increase points the first frame that parent tag matches.
Bye!
Your answer
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