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Question by ticofa · Apr 27, 2015 at 12:50 AM · raycastvector3raycastingangleraycasthit

Problem With Raycasthit Angle

I'm trying to create an AI that "sees" an object, and depending on the raycast angle, when the distance is lower than what I specified, the AI turns left or right...

I kind of did the job on getting the angle at wich my raycasthit hits an object... the problem is, it is always a positive value, never negetive... for example

alt text

This is my script:

 public Vector3 normal;
 public RaycastHit hit;
 public float _angleOfHit;

 // Use this for initialization
 void Start () {
 
 }

 void Raycaster(){
     Physics.Raycast (this.transform.position, this.transform.forward * 200000, out hit);
     Debug.DrawRay (this.transform.position, this.transform.forward * hit.distance, Color.red);
     _angleOfHit = Vector3.Angle (hit.normal, -this.transform.forward);
     }

 // Update is called once per frame
 void FixedUpdate () {
     Raycaster ();
 }
raycast-help.jpg (124.9 kB)
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avatar image Umresh · Apr 27, 2015 at 11:50 AM 1
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When there is raycast hit you can get the transform angle and check for +45 or -45 degree rotation.

avatar image ticofa · Apr 27, 2015 at 03:43 PM 0
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How would i do that xD?

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