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Build size and sharedassets0.assets question.
Hit there,
Our company has a project for a standalone PC and Mac Client, we have been working on it for a while and the build is growing on a regular basis. But something happened and our build whent from 360MB to 660MB, and we dont know where that came from.
Ive been investigating the Build Folder and i found that the file that got all the difrence from one earlier build to this one is the "sharedassets0.assets". Ok, so i go looking for what that file is and, correct me if im wrong, i read somewhere that this file compiles all the items in the Resources folders from the project. So i start looking for those folders and find no diference from one an the other, so im out of leads.
Finally the questions are:
What does the "sharedassests0.assets" acctualy has?
and,
Is there a what to see inside them, or what is being compiled in them?
10 Years has passed since this post, i tried to google to find similar issue but haven't come accross any
Did any could figure out an answer about this ? as i'm facing the same issue (mostly for an unknow reason it went the others way for me, so a shareasset file that used to be 500-700mb and i though it was normal as my game got a LOT of art and animation, suddenly went down to 28mb and absolutely nothing is missing and the quality of the game is exactly the same)
The issue i have is that for me that has suddenly disappeared BUT my coworker that take my push via plastic SCM, when he build he still has this shareassets with 700mb+
Answer by jcothran · Jul 26, 2012 at 10:47 PM
I'm running into a similar issue, my game files are only a couple of MB in size, but the standalone version explodes to around 240 MB. Very confusing, why this happens and how to manage the bloat.