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Question by DallasP9124 · Nov 30, 2020 at 04:01 PM · fbxshadowsmodelsblender-exporting

Jagged shadows on straight fbx model

I have an FBX model of a rough plank of wood that I made in blender. The model is pretty simple and doesnt have any complex geometry since I created it from a cube and just did some extrusions and such. Real basic.

When I import the model into unity i notice that it is casting really jagged shadows that make no sense considering the models. alt text

The same artifact happens no matter how I rotate it either so I don't think its the angle, which shouldn't matter.

With this setup I am using Gaia 2 so most of the lighting settings are in there. But I'm not sure if it is the lighting settings because next to this is another prefab model provided by someone else so I think its how I made or exported the model. Really not sure. Help is greatly appreciated here.

alt text

jagged.png (120.0 kB)
neighbor.png (363.2 kB)
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avatar image bobbaluba · Nov 30, 2020 at 04:10 PM 0
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Are both object's renderers using the same settings (e.g. static vs. dynamic)? If it's using a custom shader, did you try changing the shader to a built-in one (standard lit)?

avatar image DallasP9124 bobbaluba · Nov 30, 2020 at 04:25 PM 0
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They both have the same settings (dont know what you mean by dynamic vs static). I am not using a customer shader for the material, it is URP/Lit shader with texture jpg albedo and normal.

avatar image bobbaluba DallasP9124 · Nov 30, 2020 at 06:26 PM 0
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Like this thing here: alt text

If it's set to static it may behave differently with regards to lighting and shadows.

You should probably post a screenshot of your lighting settings as well. Shadows behave quite differently depending on how your project is set up.

screenshot-2020-11-30-192319.png (120.6 kB)
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