Use CameraClearFlags to lower the visual frame-rate?
Is it possible to use CameraClearFlags to hold the last rendered frame for a length of time before calling a new frame to emulate a lower frame rate? I'd like to have my camera render at 35fps, could CameraClearFlags be used to hold frames to lower the frame rate? I'd like to frame rate to be selectable with a slider, but I'm not good enough at scripting or math to figure out how many frames to hold for or get the the CameraClearFlags to work on a camera. I assume delta time would be used? Is this possible?
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