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Question by nam.duong.887 · Jan 07, 2016 at 12:55 PM · ioscollidermeshanimatoranimator controller

Animator pushes my mesh 100 meters away, on iOS build only

My scene is working perfectly as expected when testing on the editor on mac.

However when I try to build the game for iOS, my mesh disappears. Please see attached photos.

  • I can still se their blob shadow on the phone, but the mesh is not there.

  • I added some logging, the mesh is pushed randomly 100 meters along Y axis. The parent game object still ok.

  • When I remove the animator component, it fixes the problem.

  • Only happens on iOS

Im stuck with this for a few days without a solution, any help appreciated, thanks guy.

It looks OK on PC/MAC: alt text

on iOS, the mesh randomly moved away, about 100 meters vertically on Y-Axis. It seems to happen when the character moves. alt text

screenshotios.jpg (168.8 kB)
screenshotmac.jpg (138.3 kB)
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Answer by nonehill · Feb 29, 2016 at 10:19 AM

try to call RecalculateBounds() and RecalculateNormals();

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