Question by
gamedevtest001 · Apr 04, 2020 at 12:15 PM ·
cameraplayer movementcamera rotatefps controller
Tilt camera left or right on keyboard input,Tilt camera when player moves left or right
I want to make something like this https://youtu.be/wjjWRvISq_U , but don't know how. My playermovement script:
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public CharacterController controller;
public static float NORMAL_SPEED = 12f;
public static float FAST_SPEED = 20f;
public float speed = NORMAL_SPEED;
public float gravity = -9.81f;
public float jumpHeight = 3f;
public Transform groundCheck;
public float groundDistance = 0.4f;
public LayerMask groundMask;
public Vector3 velocity;
bool isGrounded;
void Update()
{
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
if (isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
if(Input.GetKeyDown(KeyCode.LeftShift))
{
speed = FAST_SPEED;
}
if (Input.GetKeyUp(KeyCode.LeftShift))
{
speed = NORMAL_SPEED;
}
Vector3 move = transform.right * x + transform.forward * z;
controller.Move(move * speed * Time.deltaTime);
if(Input.GetButtonDown("Jump") && isGrounded)
{
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
}
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
}
}
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