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Question by Gann4Life · Jun 12, 2016 at 07:33 PM · c#variablesaddcomponentontriggerstayfixedjoint

¿How can i add a fixed joint configured by script?

Hello, im trying to make a grab script like gang beasts but with a fixed joint... The part that will create the fixed joint is trigger, i dont know if that im mading will works. Then i dont know really how works the "Add Component" in a script. Here is my incomplete script in C#:

 using UnityEngine;
 using System.Collections;
 
 public class HandGrab : MonoBehaviour {
     public KeyCode Grab;
     public Transform RigidBody;
 
 void OnTriggerStay () {
     if(Input.GetKeyDown(Grab)){
         /*Add fixed joint
         fixed joint with this gameobject and any other rigidbody
         getkeyup to delete or setactive the fixed joint*/
         }
     if(Input.GetKeyUp(Grab)){
         /*Delete fixed joint or setactive fixed joint*/
         }
     }
 }
 

So im browsing what i need to create and delete the fixed joint. Thanks for reading.

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