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Question by Momil_Ijaz · Jun 09, 2018 at 09:33 AM · unity 2drigidbody2dontriggerenter2d

OnTriggerEnter2D misbehaves when called quickly

I am trying to make a replica of knife hit in unity2d and I am having issue when i try to throw knives quickly at my log ,When i throw knives slowly they get stabbed in perfectly but when i throw them quickly :

1)My log experiences jerks (even though it's rigidbody2d has xy constraints active).

2)And some knives don'y get stabbed in to the point i want them to,means they are mostly out of log. As shown in the image below,green knife is ok but red circles ones are leaping out of log. ![alt text

Here's my code on log to detect incoming knives.

   void OnTriggerEnter2D(Collider2D col){
             Vector3 WoodchipPos=new Vector3(col.transform.position.x,col.transform.position.y,-2f);
             if (col.gameObject.tag == "Knife" && !gameover) {    
                 col.attachedRigidbody.bodyType=RigidbodyType2D.Kinematic;
                 col.gameObject.transform.position = new Vector3 (0f,0.87f,-1f);
                 col.attachedRigidbody.velocity = Vector2.zero;
                 col.gameObject.tag = "StabKnife";
                 mylight.intensity = 3f;
                 Instantiate (WoodChips, WoodchipPos, WoodChips.transform.rotation);
                 col.transform.parent = this.transform;
                 }
         }


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