Question by
MarkMaa · May 18, 2020 at 06:16 PM ·
c#scripting problem
Determine an unknown script
I have a common script for objects and additional ones. I need to make it possible to access an additional script through a common script, but the additional script must be defined in the unity editor.
That is, how do I contact and determine an unknown additional script in a common script? Is it possible?
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Please, edit your question and provide concrete details with a real example of your setup.
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