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Question by
GenericToast · Sep 11, 2017 at 11:46 AM ·
trailrenderertrailtrail renderertrails
Trail renderer looks weird when there is a change of direction
When an object with a trail renderer attached makes a sharp change in direction, the trail bugs out.
Is there anyway i can fix this? I've already tried tinkering with the time/min vertex distance of the trail renderer.
trail.gif
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You can't do much besides removing corner and end cap vertices, as well with settings $$anonymous$$imum vertex distance to some sort of "0.0001". But that's all.
Answer by sonofbryce · Sep 14, 2017 at 11:06 PM
I think you're stuck with it unless you can find away around it by changing the scale of the game.
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