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Question by Maherj · Feb 20, 2019 at 10:43 AM · unity 2ddamagespace shooter

Assigning different Damage to different bullets,Assigning different damage for each bullet

Hello!

I am new to Game design, and currently, I am working on a Unity 2D game that has elemental aspects for the enemies as well as the player's attacks(bullets). so far i've made the shooting script and added switch weapon function but i am not sure how to approach adding damage to the different bullets and making the enemies taking damage depending on their elements and the player's bullets.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Shooting : MonoBehaviour
 {
     public GameObject[] bullets;
 
     private float shootingDelay = 0.35f;
     private float cooldownTimer = 0.5f;
     public  int currentBullet = 0;
     
 
     void Update()
     {
         if (Input.GetKeyDown(KeyCode.X))
         {
             ++currentBullet;
 
             if (currentBullet+1 > bullets.Length)
             {
                 currentBullet = 0;
             }
         }
         
 
         cooldownTimer -= Time.deltaTime;
 
         if (Input.GetButton("Fire1") && cooldownTimer <= 0) 
         {
             cooldownTimer = ShootingDelay;
             Debug.Log("Pew!");
             
             Instantiate(bullets[currentBullet], transform.position, transform.rotation);
 
         }
     }
 }
 

Thanks in Advance, Any and every bit of help/advice would be appreciated, or any way to set me on the right path to tackle this. :)

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Answer by mansoor090 · Feb 20, 2019 at 11:20 AM

There are two ways , i would approach

1- Use RayCast2D and give damage to enemy/player, Set PlayerHealth variable in the script and keep decreasing until it dies (on being attacked) 2- Else use a rigidBody on bullet (gameOject) and a collider Make a new script for Bullet Damage

 public class BulletDamage : MonoBehaviour {
      public float damageAmount;
      public RigidBody rb;
     
     void OnEnable(){
     //make sure u uncheck use gravity
      rb.velocity = some direction using vector2
     }

   void OnTriggerEnter2D(Collider2D collider){
   //compare game tag and call give damage function....         
    //giving each bullet some damage is out of normalperson. you can set damageAmount according to Player/Enemy 
   }
 }

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