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Question by Kevin 4 · Oct 16, 2010 at 07:15 PM · sceneload

LoadScene() and variables

Hello, do the values within my variables get reset each time a scene is loaded, or do they retain the values they had from the previous scene?

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Answer by Ben 14 · Mar 01, 2011 at 04:36 PM

You may require a specific script/gameobject to persist between scene changes by using DontDestroyOnLoad

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Answer by IJM · Oct 16, 2010 at 07:24 PM

All the scripts (Monobehaviours) attached to objects will be destroyed once you leave the scene. If you wan't to retain some values you can do something like this:

static class PermanentValues
{
  public static float PlayersHealth;
} 

This can be accessed from any other class like this:

...
PermanentValues.PlayersHealth = 15;
...
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avatar image Kevin 4 · Oct 16, 2010 at 07:28 PM 0
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thank you, but how am I suppose to retain the values of health, score, money, current_weapon etc. when changing from one scene to the next?

avatar image IJM · Oct 16, 2010 at 09:23 PM 0
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I edited my answer, look at it again. I've given you an example of how to retain values.

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Answer by Orion_78 · Feb 10, 2014 at 06:34 AM

To save values you could also use PlayerPrefs.SetFloat("Score", score);

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