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Question by CaptainBoggle · Feb 20, 2019 at 06:22 AM · movementplayerdetectionaxes

How to detect if player stops moving along Y axis

Hey, I am trying to figure out how to detect when the player has 0 velocity along the y axis only (eg. they land on a platform), and then destroy the player. So far I have only been able to find scripts that detect all player movement, but I really need it to just detect the Y axis specifically. Thanks for the help!

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avatar image RobAnthem · Feb 20, 2019 at 06:39 AM 0
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Assu$$anonymous$$g the player has a rigidbdy

 public Rigidbody body;
 void Awake()
 {
     body = GetComponent<Rigidbody>();
 }
 void Update()
 {
     if (body)
     {
         Vector3 velocity = body.velocity;
         Debug.Log("Y Axis Velocity is " + velocity.y);
     }
 }

Unless you're doing Root $$anonymous$$otion from an Animation, in which case it's different but still easy to acquire. Especially if you're simulating root motion yourself.

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Answer by mlnczk · Feb 20, 2019 at 10:21 AM

 Rigidbody rb;
 
 private void Awake(){
     rb = GetComponent<Rigidbody>();
 }
 
 private void Update(){
    if(rb.velocity.y < 0){
         // do your code
     }
 }
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