Question by 
               am_GA · Feb 19, 2019 at 05:29 PM · 
                mechanimindexoutofrangeexception  
              
 
              GetNextAnimatorClipInfo throws IndexOutOfRangeException
I have animations loaded via asset bundles. I can do the following with no issue:
 animatedGameObject.GetComponent<Animator>().GetCurrentAnimatorClipInfo(0)[0].clip.name
But the following throw an error:
 animatedGameObject.GetComponent<Animator>().GetNextAnimatorClipInfo(0)[0].clip.name;
 animatedGameObject.GetComponent<Animator>().GetNextAnimatorClipInfo(0)[0].ToString();
Error:
 IndexOutOfRangeException: Array index is out of range.
animatedGameObject.GetComponent<Animator>().GetNextAnimatorClipInfo(0).Length returns 0
Why doesn't the next clip exist? Is it because of asset bundling? How can I access it? Thanks in advance.
               Comment
              
 
               
              Also any other methods of getting the name of the next clip in an animation controller are more than welcome.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                