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Question by katierossss · Jan 25, 2016 at 05:36 PM · errorerror messageerror-message

Parsing error

I've had multiple problems with the scripting as i'm completely new to it. I used the script from a tutorial and I keep getting a message saying there is a parsing error. Assets/clown.fbm/NewBehaviourScript.cs(1,12): error CS8025: Parsing error Any help what so ever would be greatly appreciated!

This is my script.

 var target : Transform; //the enemy's target
 var moveSpeed = 3; //move speed
 var rotationSpeed = 3; //speed of turning
 var range : float=10f;
 var range2 : float=10f;
 var stop : float=0;
 var myTransform : Transform; //current transform data of this enemy
 function Awake()
 {
     myTransform = transform; 
 function Start(){
     target = GameObject.FindWithTag("Keller").transform; //target the player
     
 }
 
 function Update () {
     //rotate to look at the player
     var distance = Vector3.Distance(myTransform.position, target.position);
     if (distance<=range2 &&  distance>=range){
         myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
                                                 Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
     }
     
     
     else if(distance<=range && distance>stop){
         
         //move towards the player
         myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
                                                 Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
         myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
     }
     else if (distance<=stop) {
         myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
                                                 Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
     }
     
     
 }

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avatar image ShadyProductions · Jan 25, 2016 at 05:38 PM -1
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Please format your code correctly.

avatar image katierossss ShadyProductions · Jan 25, 2016 at 06:23 PM 0
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var target : Transform; var moveSpeed = 3; var rotationSpeed = 3; var range : float=10f; var range2 : float=10f; var stop : float=0; var myTransform : Transform; function Awake() { myTransform = transform; function Start(){ target = GameObject.FindWithTag("$$anonymous$$eller").transform; }

function Update () {

     var distance = Vector3.Distance (myTransform.position, target.position);
     if (distance <= range2 && distance >= range) {
         myTransform.rotation = Quaternion.Slerp (myTransform.rotation,
                                             Quaternion.LookRotation (target.position - myTransform.position), rotationSpeed * Time.deltaTime);
     } else if (distance <= range && distance > stop) {
     
         
         myTransform.rotation = Quaternion.Slerp (myTransform.rotation,
                                             Quaternion.LookRotation (target.position - myTransform.position), rotationSpeed * Time.deltaTime);
         myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
     } else if (distance <= stop) {
         myTransform.rotation = Quaternion.Slerp (myTransform.rotation,
                                             Quaternion.LookRotation (target.position - myTransform.position), rotationSpeed * Time.deltaTime);
     }
 }
 
 

} }

avatar image Dave-Carlile katierossss · Jan 25, 2016 at 06:31 PM 0
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Edit your original question, select all of the code and press the 101010 button.

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Answer by Jessespike · Jan 25, 2016 at 08:30 PM

 function Awake() {
     myTransform = transform; 
 
 function Start() {
     target = GameObject.FindWithTag("Keller").transform; //target the player 
  }

The Awake function is missing a curly brace. " } "

Formatting and indenting the code neatly will make these issues obvious.

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avatar image katierossss · Jan 25, 2016 at 08:49 PM 0
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I added the curly bracket to the code and I'm still being told that there's an error?

I've gone through and seen if there were any brackets that were left without a pair and i couldn't see any

 var moveSpeed = 3; //move speed
 var rotationSpeed = 3; //speed of turning
 var range : float=10f;
 var range2 : float=10f;
 var stop : float=0;
 var myTransform : Transform; //current transform data of this enemy
 function Awake(){
 }    
 myTransform = transform; 
 function Start(){
 target = GameObject.FindWithTag("$$anonymous$$eller").transform; 
         
     }
 function Update () {
 var distance = Vector3.Distance(myTransform.position, target.position);
 if (distance<=range2 &&  distance>=range){
 myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
 Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
         }
         
         
 else if(distance<=range && distance>stop){
             
         
 myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
 Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
 myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
         }
 else if (distance<=stop) {
 myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
 Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
         }
         
     }

avatar image Jessespike · Jan 26, 2016 at 05:44 PM 0
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 function Awake(){
 }    
 myTransform = transform; 

 function Start(){
      target = GameObject.FindWithTag("$$anonymous$$eller").transform;   
 }

The curly brace is in the wrong place. myTransform = transform; needs to be inside of the function

 function Awake(){
     myTransform = transform; 
 }    
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Answer by ShadyProductions · Jan 25, 2016 at 08:35 PM

Half of the script is missing... This looks better.

 public class NewBehaviourScript : MonoBehaviour {
      var target : Transform; //the enemy's target
      var moveSpeed = 3; //move speed
      var rotationSpeed = 3; //speed of turning
      var range : float=10f;
      var range2 : float=10f;
      var stop : float=0;
      var myTransform : Transform; //current transform data of this enemy  
       
      function Awake() {
          myTransform = transform; 
      }
     
      function Start() {
          target = GameObject.FindWithTag("Keller").transform; //target the player 
      }
      
      function Update () {
          //rotate to look at the player
          var distance = Vector3.Distance(myTransform.position, target.position);
          if (distance <= range2 && distance >= range) {
              myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
                                                      Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
          } else if (distance <= range && distance > stop) {
              //move towards the player
              myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
              myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
          } else if (distance <= stop) {
              myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
          }     
      }
 }
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avatar image katierossss · Jan 25, 2016 at 08:59 PM 0
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After putting the code in it cleared the parsing error but then appeared with another error

Assets/clown.fbm/Follow camera.cs(2,20): error CS1519: Unexpected symbol `:' in class, struct, or interface member declaration

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